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Unofficial
Guide To Entering Black Library's Story Competitions |
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| _What
is this?
A collection
of posts and wisdom from the Black Library forums regarding
the 6 monthly Black Library fiction contests.
_What contests?
There have
been four to date. The first was known as "The Cold
Hand of Betrayal", seeking stories set in the Warhammer
Fantasy Battle world.
The next
was "Tales From a Dark Millenium" set in
the Warhammer 40k universe.
Then there
was "Invasion!" set once again in the Warhammer
Fantasy Battle world.
The current
one - go here
for the official link - is "PlanetKill" set
in the Warhammer 40k universe. There's a pattern; I just can't
put my finger on it...
_What is there
to read?
- A
sample synopsis from a successful entry
to the now defunct Inferno! magazine.
- Note
that Black Library have now put up some advice on what your
synopsis should contain - here.
Also note that the size of the synopsis has been halved to
only 500 words.
- Two
sample synopses of my own, submitted for the "Tales
From a Dark Millenium" competition. Both unsuccessful.
The Killing and A
Lure Diabolus. Both are also available as finished stories
if you're interested - go
here.
- Several
sample synopses of my own for the Planetkill competition.
I submitted 10 synopses and made it through to the last 20,
but did not make the cut for the final 6. Out of 600 entrants,
that's not too bad ;-) Here
is a link to 9 of my synopses with 1000-word writing samples.
There is one story I did not have time to submit and you can
read it here - The Last Stand.
- An FAQ
compiled from various posts.
- A link
to a thread containing some basic but excellent advice
on what to do and what not to do.
- The
two
threads
regarding the competition at the BL Forums.
- A
background primer for the Warhammer Fantasy Battle world
(available as a download only). This was compiled by Athelassan.
- A
link to a thread with synopses from "The Cold
Hand of Betrayal" competition, including commentary
and criticism. Note that these were all unsuccessful, so treat
accordingly!.
- The
contest details.
- Short-Story
Competitions: Increasing Your Chances of Winning by Alex
Keegan
- A
link to a thread with synopses from "Tales From
a Dark Millenium" competition, including commentary
and criticism. Note that these were all unsuccessful, so treat
accordingly!
- Some
relevant entries from the FAQ put up for the "Tales
From a Dark Millenium" competition by Christian
Dunn. Bear in mind that this competition was for 40k, included
specific categories (which "PlanetKill"
does not) and had a very particular background and setting
- the Dark Millenium card game - (which "PlanetKill"
does not).
I will keep these next ones here for now, although they relate
only to WFB:-
- A
Brief Guide To The Old World at Games Workshop's site.
- A map
of the whole Warhammer world.
- A colour
map of the Old World, where Invasion! entries
are to be set.
- A great
collection of maps, mostly
in and around Bretonnia.
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A
Sample Synopsis by Matt Farrer |
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NOTE:
This was posted by Matt Farrer on the Black Library forums on
18th Oct 2004
This is the
first part of the submission for the story "Jahama's Lesson",
which was published in INFERNO and subsequently in Way of the
Dead. This is the synopsis part; the second part was an actual
extract from the story, a page or so long, which I haven't included.
A few notes
on this. Firstly, a spoiler warning for those of you who want
to read the story first, since this gives the ending. (Yes, that's
deliberate: put in the complete story, plot twists and all, don't
hold anything back.) Secondly, yes, the story here is a little
different to the one that appeared in the magazine. There were
some alterations to the structure, with more switching back and
forth between the two plot strands and less of the backstory I
describe in the synopsis. Also, when I made the submission I didn't
realise Helldrakes were sea creatures not flying ones, so the
story was adjusted for that.
Most importantly
for those of you looking for something to base your own synopses
on, is that the BL likes a short "high concept" summary
of the summary right at the start, maybe a couple of sentences
or so to convey the narrative hook of the story. If I were submitting
this now the first paragraph would be something like:
Overview:
A slave raid led by a Dark Elf noble turns into catastrophe
when the Assassin he thought he was sending on a suicide mission
turns out not to appreciate being double-crossed.
With that,
this was the submission I sent in.
Inferno!
story synopsis - "Jahama's Lesson" (Warhammer Fantasy)
- Khreos
Maledict, Duke of Clar Karond, Master of the Black Ark Exultation
of Blighted Hope, is riding though the night over the coast
of Bretonnia as his Black Ark waits out to sea under an enchanted
fog. Riding with him, in a howdah mounted on a Helldrake, are
his nephew, Khrait, a senior Witch Elf named Miharan and her
protegé, an Assassin named Jahama.
- They are
riding to a range of low hills halfway to the castle of the
Duc D’Argent, a nobleman for whom the Dark Elves have
a deep hatred. He’s been a thorn in Naggaroth’s
side, winning a number of stinging victories against the Dark
Elves and having the gall to launch an annual tournament in
celebration of his success against them. There has been one
such festival, and Khreos is here to make sure there is never
another: to destroy the Duc on what would have been the eve
of the second tourney will be fitting retribution for his insolence
in standing up to the Dark Elves.
- There’s
another agenda, too. A number of the major Dark Elf noble Houses
have had their noses bloodied trying to bring the Duc to heel.
The more nobles humiliate themselves by being defeated by him,
the greater the prestige for the one who finally succeeds in
capturing or killing him. Now Khreos has hatched a plan in co-operation
with the Witch Elves that he is sure will bring him victory,
prestige, and position at the Witch-King’s court.
- Jahama
is one of the finest Assassins in the the Witch Elves’
stable. Instead of simply marching on the Duc’s castle,
Khreos will send Jahama ahead of his force, to slip into the
castle with magical aid and move through it in the dead of night
butchering the sleeping warriors within. By the time Khreos
and Miharan lead their forces to the castle at dawn, the resistance
will have been gutted, the Duc drugged and captured and the
would-be tourney-goers ready to be rounded up as sacrifices
and slaves.
- What Duke
Khreos hasn’t mentioned is that this is a suicide mission.
He has no intention at all of allowing the Assassin and his
Witch Elf controllers to share any of the glory that will come
with finally bringing the Duc down. The castle is much more
heavily-defended than Khreos has let on, and although he expects
Jahama to do a great deal of damage he also expects him to die.
Jahama and Miharan are unaware that they are Khreos’ expendable
pawns.
- The sentry
on the castle walls hasn’t a chance, falling without even
seeing what killed him. Jahama slips into the castle like a
shadow… but as he moves through the halls, his choice
of targets is nothing short of bizarre. A couple of servants,
a squire, an elderly Knight long past his fighting days, with
easy kills on good targets passed up. Finally, Jahama makes
one bungle too many and the hue and cry begins. At the gates
there’s a tense, fierce fight with the garrison, and as
Jahama cuts his last opponent down and slips away into the night
a folded paper is dislodged from his belt. It’s a map,
showing his way to his rendezvous point! Is he trying to lure
the Duc into a trap?
- No, the
trap isn’t for the Duc. The story ends at the rendezvous,
about two hours after dawn. The enraged Bretonnians rode out
in force as soon as they realised what the map was, and caught
Khreos utterly unprepared: dead Dark Elves pile the road, and
Jahama finds the dying Khreos crawling away from his dead Cold
One. Jahama explains with relish his lesson for Khreos: an Assassin,
of all people, knows a suicide mission when he sees one. He
and Miharan had seen through Khreos’ clumsy double-cross
from the beginning, and decided to play along until they could
retaliate in the most devastating way. And with that Jahama
sets off, alone but satisfied, to the bay where a boat to the
Black Ark will be waiting.
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| Q:
Do Black Libary want to know the ending?
A: (by Matt
Farrer) "They most certainly do. One thing that really ****es
them off is submissions that leave out the ending.
Think of
the synopsis as a full engineering blueprint of your story. The
BL want to look at all aspects of it to see how each component
fits together, how the parts move, what happens when you fire
it up. They need to see everything in the story to be able to
do that, especially the ending.
I usually
include a page to a page and a half from the story as a sample
along with the synopsis. There are no hard and fast rules as to
which bit of the story this has to be from - my choice tends to
be either the bit that I feel is the strongest and most interesting
part of the text; the part that contains a crucial development,
character insight or plot moment; a bit of the story that I'm
not sure the synopsis does justice to and that I want them to
see written out; or, of course, the bit that I actually happen
to have written at the time I send in the sub "
A: (by kaushik)
"The first time I sent a story, it was automatically rejected
because it wasn't in the proper format. So what is the proper
format? Read on ...
Your synopsis
should be between 1000-1500 words. It should comprise: a) one
para on the story; b) one paragraph on the author's motivation,
comments, inspirations (see below)
etc; c) sketches of the characters appearing in the story, and
d) a point-by-action-point summary of the story.
In d), you
break down the story into bullet-points, arranged in chronological
order. Example:
- Arthur
Dent confronts the bureaucrats who have come to demolish his
house.
- Dent lies
in front of the bull-dozer.
- Argument
ensues.
- Ford Prefect
turns up and convinces Dent to go to a pub because he has something
very important to tell him.
- The Vogons
arrive ... and so on [The first chapter of The Hitchhiker's
Guide to the Galaxy.]
It's extremely
important that you give the complete resolution of the plot in
your synopsis. remember, BL is the publisher, not the reader.
There's no easier way to get rejected than telling the publisher
that you'll give him the cool twist in the end only if they give
you the advance first. So, if you want to make your readers gasp
with horror because the charming planetary governor is revealed
as a chaos demon on the final page of your short story, you're
welcome; just don't try surprising the editor/publisher –
they will probably snort in disgust and press shift+delete.
Finally,
include your writing samples: the first few paras from the story,
and/or any other writing. These are to reassure the editors that
you can write what they want, i.e. all-action mayhem.
Please include
your name, contact details and title of the story.
These tips
on formatting the synopsis are courtesy Rik Cooper, administratum-adept
at the BL"
Q:
"b) one paragraph on the author's motivation, comments, inspirations
etc" Do the BL actually want this? I can see no possible
use for it.
A: (by Narrativium)
I think that depends on what you mean by motivation, inspiration
and comments. If it means "I want to be a writer/be famous/have
my name on something/get money", yeah, it's pointless. If
it's "I want to write a story in which commissars match their
background, treating their troops like the cannon-fodder they
are", or something along those lines, then maybe they have
a point.
Q:
Can I submit more than one entry?
A: (by Rik
Cooper) Yes. |
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THE BLACK LIBRARY WARHAMMER SHORT STORY COMPETITION
The Black
Library is looking for submissions for our new Warhammer 40, 000
anthology, ‘Planetkill’. All of the stories in this
anthology must be written around the theme of wholesale planetary
destruction! The more imaginative the better – your story
doesn’t have to be straightforward: it could be set before,
during or even after a planet has been destroyed, feature the
Imperial Navy, Imperial Guard, Adeptus Astartes or be about anyone
or anything that fits into this theme. We’re only looking
for stories set in the current Warhammer 40,000 timeline, so please
don’t set your story during the Horus Heresy or the Age
of Apostasy for example. Any entries that do not fit into this
category will be disqualified.
Would-be
authors are invited to submit a synopsis of no more than 500 words
along with a writing sample of between 500 and 1,000 words for
consideration by a panel of Black Library editors. Any synopses
we deem of a publishable standard will then move forward to the
second stage of the competition where the author will be expected
to write a short story of no more than 7,000 words. Any stories
we deem worthy of publication after this stage of the competition
will appear in ‘Planetkill’ and the author will be
paid for his or her work at the standard Black Library short story
page rate.
Entries for
the competition will only be accepted through this online form
and the deadline for synopses is midnight Monday 21st May 2007.
No feedback will be given on unsuccessful entries. Successful
authors will be notified within four weeks of this date and given
a further four weeks to turn their synopsis into a full 7,000
word manuscript. The winning entries will then be chosen from
these completed stories.
Rules and
regulations
- Unfortunately,
entries cannot be returned.
- Successful
entrants will be notified via e-mail no later than four weeks
after the closing date. Unsuccessful entrants will not be notified
and any e-mails received by us enquiring about the status of
entries or asking for feedback on a specific submission will
not receive a reply from BL Publishing or its representatives.
- The deadline
for entries is midnight Monday 21st May 2007.
- Authors
who successfully get through the first stage of the competition
will be given a period of no more than four weeks to produce
a full 7,000 word manuscript of their short story.
- Manuscripts
accepted for publication will be paid for at the standard Black
Library short story rate – 3 pence per published word.
We will also supply you with three free copies of the anthology.
All published stories become the property of Games Workshop
Ltd. to use in any way they see fit.
- Only entries
received through the proper submissions process (detailed above)
will be considered. Any entries deemed incomplete, inappropriate
and/or offensive will be disqualified.
- We will
not make any judgements based upon age, sex or level of writing
experience. We are looking for great writing that is true to
the Warhammer world.
- The decision
of the judges is final and no correspondence will be entered
into.
- All entries
must be in English.
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FAQ
Excerpts:-
taken
from Tales From A Dark Millenium FAQ posted by Christian Dunn
on 19th Jan 2006 |
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| NOTE:
This FAQ was for a previous competition, not for "Invasion!"
Q:
To what extent does the ‘never use a verb other than “said”
to carry dialogue’ apply, can you use other words if sparingly,
or not say anything to carry the dialogue and leave it as it is
(as long as it is clear who is speaking obviously)?
A: A skilled writer will make it apparent from the narration exactly
how a line of dialogue is delivered. If an argument between two
characters is described as ‘heated’ then it’s
a safe bet that any dialogue between those characters will be
‘shouted’, ‘said angrily’ or ‘said
in a raised tone’ without the author having to spell it
out to the reader. If information is redundant or duplicated then
don’t convey it to the reader. If it’s one of those
situations where no matter how skilled a writer you are you still
cannot convey the exact inflection of a character’s voice
then feel free to add a verb. No more than one though.
Q:
How much invention can writers show in their stories? Can we fill
in the details with all manner of weird and wonderful things?
A: You can invent anything you like as long as it remains true
to the spirit and style of Warhammer 40,000 but why would you
need to? If you have an idea for an Imperial Guard vs Orks story
that involves talking trees then that’s just a weird SF
story with some 40K elements thrown in. The Warhammer 40,000 universe
is so vast and rich that the only things you should be inventing
are things that, by necessity, aren’t covered by the background
of the tabletop game. For instance, the Hyrusian Imperial Guard
regiment might refer to the spade that comes as part of their
kit as a digging tool because their language has no word that
literally means spade. This is acceptable invention within the
context of a short story. Having elite units of Hyrusians riding
around on orange war hippos armed with custard launchers isn’t
acceptable invention.
Q:
‘Easy on the Hooptedoodle’ says to avoid detailed
description of characters. Is this a writing tip or an indication
that we shouldn't attempt to describe the characters we know of
in the conflict?
A: Both.
Q:
Can you do a story not revolving around a battle between various
forces, for example a more horror/mystery type story?
A: Dark Millennium is a card game that uses a WAR in the Pyrus
Reach as its backdrop. It is in turn the based upon the Warhammer
40,000 tabletop WARgame. Draw your own conclusions about the kind
of stories we’re looking for.
Q:
Oh, and perhaps the most important question for me (schaferlord).
Is it ok to have a narrative voice poking fun and making witty
asides about what's happening in the story?
A: I’m not sure how you’ll be able to do this and
still retain a suitably 40K tone to the story but feel free to
try.
Q:
How much will it cost to bribe the judges?
A: A lot more than a mere box of chocolates, my friend.
Q:
When will this torment end?
A: You really should have read the small print when you agreed
to the terms and conditions for entering this competition. Your
torment will end when one or more of the following conditions
are met: man sets foot on Saturn, Elvis is elected president of
the USA or a Briton wins Wimbledon. Until then you are our meat
puppet to torment as we see fit. |
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